Making it past the few enemies situated in the corridor immediately on the second floor, the Phantom Thieves will find themselves in a puzzle room, with bars locking off the majority of the room. In this large hall there are three enemies all moving in individual patrolling patterns, so either take them all out to earn some decent XP, or use the tables and pillars as cover to move across the room and out of the other door into the corridor running parallel with the first one.ĭown this corridor there'll be a single enemy, so take them out and head to the stairs, leading up to the second floor of the Kamoshida Palace Dungeon. The first two introductory visits will leave the Phantom Thieves at the first Safe Room in the Palace Dungeon, and from here you'll want to head out and turn immediately left down the hallway, dealing with the single enemy patrolling there before heading into the banquet hall. However, you will have the expulsion deadline to keep an eye on, and so in this Persona 5 guide we'll be walking you through the Palace Dungeon in the easiest and quickest way possible. Persona 5 Kamoshida Palace Dungeon GuideĪlthough the player is at first given two introductory visits to the Palace Dungeon courtesy of Morgana, the rest of the visits are entirely up to you, meaning you can do the entire Dungeon in one go, or chip away at it over the course of a few weeks.
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In case you need help with any other areas of Persona 5, we have a Persaon 5 guides hub page covering topics in the game, including how to earn money quickly, and how to max out your Confidant/Social Links.
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Acting as an introductory Dungeon to the game, it's undoubtedly easier than what comes later in the game, although it can still present a fair challenge if Ryuji, Ann and Morgana are unprepared. King Kamoshida's Palace, or the Palace Dungeon, is the first Dungeon that players will be able to take on in Persona 5.